Cuban cyber-rebels challenge governmental control: Viva La Revolution!

A clandestine network of young rebels with digital cameras, USB disks and illegal connections to the web are challenging Cuban authorities, broadcasting news that the official state media try to hide and all sort of censored videos, articles and images.

Last month, students from a well known computer science’s University recorded live an incident with Ricardo Alarcón, president of the National Assembly, where he was confronted with students asking why they couldn’t travel abroad, sleep in hotels, have better wages or use search engines like Google. This video was largely broadcasted all over Cuba. Other similar episodes were broadcasted and spread in the web. Cuban authorities are limiting public access to the Internet and to digital videos, taking off no authorized satellite antennas and reducing the number of cyber cafés available to Cubans. In old Habana, we can only find one cyber café, while two years ago we could find more three. They were converted into “postal services”, allowing sending electronic messages through a close network in the island, with no connections to the Internet. There’s a small room in Capital, the official café, that charges 3, 25€ (a third of an average Cuban month income) for an hour.

However, the government actions and intentions of controlling Internet access are becoming ineffective. The young rebels create and assure a prosperous black market that gives Internet access to some thousand Cubans. They use illegal satellite antennas, sell movies and short films recorded in CDs; take advantage of the enterprises Internet connection; share USBs; employees with permission to connect to the web sell their usernames and passwords, so others can use it by night. In fact, human imagination has no barriers when obstacles need to be overcome.

Even the main computer sciences school of the country, Facultad de Ciencias de la Información, used previously by the Cuban secret services is now used as the rebel’s headquarters. Students download and broadcast wherever they can get, spreading it all over Cuba; create blogs and websites using foreign ISP and servers. The Internet became the only field with no regulation, being used as a struggle medium, to resist and to mobilize. It’s amazing how Internet is a source of censorship and surveillance, but simultaneously a new source of battle and (who knows) revolution. It is a tool, used for both good and ill.

Looking for singles? Who’s your city?

Yesterday I found on facebook an interesting ad, directing you to “Who’s your City” maps by Richard Florida. This particular facebook ad was targeted to singles, showing maps of U.S.A. states with more singles according to different genders. You can also check the extravert (we know from the Big 5 personality traits,that the correct word is extravert :-)) maps or the 10 top cities to live if you are gay or lesbian. You can find maps for every taste or purpose, namely superstar cities, real estate or the income map: http://creativeclass.com/whos_your_city/maps/.
So, if you’re thinking of moving, better think again and assess this. Although the majority of maps are from U.S., there is also available mega-regions in Europe and Asia.

But, besides this funny note, the book and Florida’s research has definitely more juice. In spite of the globalization and this idea that where you live does not matter, because of the wide scope of ICTs, Richard shows that place it’s more important than ever. Nevertheless, this is not a new idea, numerous researchers have been emphasizing that place is fundamental. Even in the cyberspace, a space with no boundaries, place is crucial, as it gives an identity to, a sense of delimitation. There is why the urban metaphor, the city, agora, square and so on have been successfully used on the WWW. And this we could clearly observe in our digital cities study. It’s the so called digital paradox: where physical is essential.

Virtual Worlds under Surveillance: The Swindler Fox (?)

The facts (Wired):
The U.S. intelligence community is working to develop software that will detect violent extremists infiltrating World of Warcraft and other massive multiplayer games, as well as in Second Life, according to a data-mining report from the Director of National Intelligence.
The Reynard project will begin by profiling online gaming behaviour, and then potentially move on to its ultimate goal of “automatically detecting suspicious behaviour and actions in the virtual world.”
The cultural and behavioural norms of virtual worlds and gaming are generally unstudied. Therefore, Reynard will seek to identify the emerging social, behavioural and cultural norms in virtual worlds and gaming environments. The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behaviour and actions in the virtual world.

If it shows early promise, this small seedling effort may increase its scope to a full project.

Reynard will conduct unclassified research in a public virtual world environment. The research will use publicly available data and will begin with observational studies to establish baseline normative behaviours.
The reactions:
Some experts supported the initiative. Andrew Cochran from the Antiterrorist Foundation says this represents a positive evolution, as they already tried to detect the presence of Jihads in the WWW. Mitch Wagner, from the Informationweek, has similar ideas.
However, other specialists show their concern. Juan Coles emphasizes huge privacy risks and talks about the unconstitutionality of Reynard. Nevertheless, Benjamin Duranske, from the site Virtually Blind, explains that “This is simply not what everyone is making it out to be. The government is not investigating terrorists in World of Warcraft. They are not getting chat logs from providers. They are not secretly monitoring conversations. They’re just using cheap public data to see if they can spot patterns.”
Although I couldn’t find significant research to support my perception on users, all people I know living in these other dimensions create new personas for these games/parallel worlds. Therefore, players/avatars seem, in the end, to be only fiction characters…will these characters gain real life?
Nonetheless, the idea that virtual worlds are privileged field for growing criminals, terrorist agencies and that simultaneously there is a mandatory need of controlling the unknown are not new. Are we moving rapidly to an Orwellian World? Is privacy at risk? Well, even if they are only using public data, we never really know how further they can go…and who is going to surveill them? Will the future be a world where we all surveill each other?

As usual I only have questions….